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Drive - Open Class Winter Percussion by SixtoFiveProductions


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Battery Difficulty


Front Ensemble Difficulty


**The Ballad Movement of this show contains copyrighted material.  Licensing MUST be obtained before any transaction can be made.  

This show is currently unavailable for the 2020 season in the following circuits:


Contact us to inquire about how to obtain licensing for the show as well as show availability and regional protection.


One evening in 1988, a rebelious teenager drives recklessly into the night.  He swerves around traffic, fishtails around corners, and pushes the limits on his new sports car's engine.  In the blink of an eye he spins out of control and totals the car into a guard rail.  Wrapped inside the twisted metal and clinging to life, the teen has an out of body experience.  After being pulled from the wreckage and revived on scene, the young, lifeless boy has a moment of clarity.  No longer hopeless and lost, the teen finds meaning and purpose in his life.  He's a force to be reckoned with and is driven to greatness.  The moment that almost ended it has filled him with life and inspiration!

The musical design draws inspiration from old 1980's new wave style music.  Shows like Knight Rider and other shows utilizing old school synthesizer patches have a strong presence in the musical scoring.  Costuming should be designed appropriately in the new wave punk style that was prominent in that time period.  


Tempo Range (in BPM): 92, 108, 152, 172, a lengthy accelerando is also required for the crash sequence


Glock/Xylo (1 player)

Vibes 1, 2

Marimbas 1, 2


Electric Guitar

Bass Guitar


Auxiliary Percussion 1, 2

Snare Drums

Tenor Drums (2 shot drum configuration)

5 Bass Drums (4 Bass Drum part available upon request)


The Front Ensemble book contains very solid open class material including some borderline virtuosic moments for the Marimba 1 part:

- The Glock/Xylo book contains the following skill-sets:
  • Extended 16th note phrases at 172BPM
- The vibraphone book contains the following skill-sets:
  • 16th note runs (2 counts maximum) at 172BPM
  • 4-mallet block chords in quarter notes and 8th notes at 172BPM
  • 16th note arpeggios at 108BPM
- The marimba book requires the following skill-sets:
  • 8th note 4-mallet permutations and double vertical strokes used in combination at 172BPM
  • Sextuplet 4-mallet permutations and double vertical strokes used in combination at 92BPM
  • Extended 16th note phrases at 172BPM
  • Double vertical double stroke triplet phrases at 152BPM
  • 16th note arpeggios at 108BPM
The Synthesizer part contains the following patches throughout the show: 
  • "Cheesy Lead" Patch
  • "Heavy Lead" Patch
  • Strings Patch
  • "Twilight Zone" Patch
  • Nightcall Lead and Bass Patches (from the original piece)
  • Choir 'oo' Patch
  • Choir 'ah' Patch
  • Piano Patch
  • Spiccato String Patch
  • Droning Pad
A sampler or some other way to trigger samples is REQUIRED throughout the show.  The part is utilized in the Synthesizer part. This can either be done through a sampler like a Roland SPD-S, Yamaha DTX, or other similar sample drum pad.  If the Synthesizer is capable to load samples into its memory bank, that is ideal for this show.  It is also possible to trigger samples via a computer. utilizing free sampler programs.  The audio samples are included in the download package after purchasing.  If you have any questions, don't hesitate to contact us to help you.  
The drum set part contains meticulously detailed grooves and parts.  The performer should be versed in various sticking patterns as well have the ability to play ghost note passages and diddle passages on the ride and hi-hat cymbals.  A strong sense of pulse and ensemble awareness is key with this part.
The auxiliary percussion parts are kept fairly "busy" with a lot of quick instrument changes.  The following instruments are needed in the auxiliary percussion parts:
  • Brake Drums
  • Cabasa
  • Splash Cymbal
  • China Cymbal
  • Djembe
  • Concert Bass Drum
  • Tam-Tam
  • Triangle
  • Mark Tree
The Electric Guitar part contains a mixture of standard notation as well as jazz "slash" notation with chord symbols.  The guitarist should be capable of switching between clean and distortion sounds throughout the show.  The guitar part also covers some sampler parts that cannot be triggered by the synth player. 
The bass guitar part is fairly straight forward, but utilizes slap and pop techniques at several moments in the show.

The battery book contains advanced Open Class Vocabulary :

- The snare book contains the following skill-sets and techniques:
  • 16th note and sextuplet paradiddle, and paradiddle-diddle patterns at 172BPM
  • Two Snare drummers perform complex slurred patterns such as quintuplet tap fives, and 9:6 slurred 10 stroke rolls at 172BPM
  • 8th note based Cheeses, Flam Drags, and Flam 5's at 172BPM
  • Triplet based Cheeses, Flam Drags, and Flam 5's at 152BPM
  • non-tuplet single strokes and puh-di-duh rudiments at 172BPM
  • Long triplet rolls and ruffs at 152 and 172BPM 
  • Triplet based Flam taps at 152BPM and 172BPM
  • Extended accelerando phrase containing syncopated triplet accents, diddles, and flam rudiments 
  • Sextuplet singles at 140BPM
- The Tenor book contains the same skill-sets and techniques as the snare book with the following included:
  • Numerous cross-over flam, and paradiddle patterns at 172BPM
  • 16th note cross-over sweeps at 172BPM
  • 16th note single stroke cross-overs at 172BPM
- The bass drum book contains the following techniques:
  • 8th note (1's) 16th note (2's) and sextuplet (3's) splits at 172BPM
  • Extended bass feature with syncopated 8th note triplet patterns at 152BPM
  • Split singles (16th, triplet, and sextuplet based) between 1&2 and 3&4 at 152BPM (in bass features only)
  • 16th note rolls for bass 2 at 120-140BPM as well as triplet rolls at 172BPM

- The cymbal book contains the following techniques:

  • Split triplet hi-hats at 152BPM
  • Split "herta" patterns at 152BPM
  • Extended cymbal feature containing split Hi-hat 8th notes and 16th note patterns at 160BPM 
  • Clicks (body taps)
  • Gongs
  • Sizzles
  • Siz/Suc (disco hi-hat sizzles)
  • Tap Chokes
  • Taps
  • Zings
  • Crash/Crash Chokes
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