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Time - A Class Indoor Percussion Show by SixtoFiveProductions


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Front Ensemble Difficulty


Contact us to inquire about show availability and regional protection

This show is currently unavailable for the 2022 season in the following circuits:



"Time" was commissioned by South Indoor Percussion for their 2017 WGI season.  They went on to become a WGI Independent A Class finalist in their first year in existence.


"Time.  One thing is absolutely inevitable:  at some point your time is up"

This quote is ominously repeated, in part and whole throughout the program.  The show explores the idea of time and how it shapes us through our lives.  The concept is driven home through numerous orchestrational techniques like rim knocks, woodblocks, and various other "tick tock" type sounds.  Clock samples, ranging from watch ticks all the way to large church bells, provide additional effect reinforcement throughout the show.  Several effects include a metric accelerando and decellerando (imitating time slowing down and speeding up), a "Matrix" type slow motion effect, the use of the famous "dies irae" musical motif, and an abrupt ending to signify that "time is up!"  The various tempi of the show also provide a programmatic influence.  The show begins at 180BPM in 3/4 time.  Each clock tick at the beginning (as well as every downbeat) hits EXACTLY once per second.   The show gradually increases in tempo in an anxious push to the end.  The ballad sits at 120BPM and the final movement is back to 180 with emphasis on each beat instead of the 3 beat emphasis at the beginning.  

Although the original context of the show deals with the idea of dying or your "time being up", this show is also a great musical package for any ensemble interested in doing a show about the general concept of time.

Total Performance Time: 5:00

Tempo Range (in BPM): 60, 120, 180



Vibes 1, 2


Marimbas 1, 2


Electric Guitar

Bass Guitar


Auxiliary Percussion 1, 2, 3

Snare Drums

Tenor Drums (2 shot drum configuration)

5 Bass Drums (4 drum part available upon request)


The Front Ensemble book sits on the higher end of A-class in terms of technical vocabulary.  Mostly due to more challenging marimba and vibraphone parts.

- The Glockenspiel book contains the following skill-sets:
  • 8th syncopation and dotted 8th notes at 180BPM
  • 8th note octave work at 180BPM
- The vibraphone book contains the following skill-sets:
  • 16th note inner mallet runs at 180BPM (for 3 beats and only in Vibes 1 part)
  • 4-mallet block chords in quarter notes, dotted quarter notes, and dotted 8th notes at 180BPM
  • dotted quarter and dotted 8th note syncopation at 180BPM
- The marimba book requires the following skill-sets:
  • 8th note 4-mallet permutations and double vertical strokes used in combination at 180BPM
  • 8th-note triplet and 16th note 4-mallet permutations at 120BPM and180BPM
  • Two-mallet 16th note, 8th note, and 8th note triplet diatonic runs at 180BPM 
  • dead strokes
- The Xylophone Book requires the following skill sets
  • 8th-note triplet into 16th note diatonic runs at 180BPM
  • some 8th note 4-mallet double vertical strokes at 180BPM
The Synthesizer part contains the following patches throughout the show: 
  • Tremolo Strings Patch
  • Regular Strings Patch
  • Choir 'oo' Patch
  • Choir 'ah' Patch
A sampler or some other way to trigger samples is REQUIRED throughout the show.  The part is utilized in the Synthesizer part. This can either be done through a sampler like a Roland SPD-S, Yamaha DTX, or other similar sample drum pad.  If the Synthesizer is capable to load samples into its memory bank, that is ideal for this show.  It is also possible to trigger samples via a computer. utilizing free sampler programs.  The audio samples are included in the download package after purchasing.  If you have any questions, don't hesitate to contact us to help you.  
The drum set part contains meticulously detailed grooves and parts.  The performer should be versed in various sticking patterns as well have the ability to play ghost note passages and diddle passages on the ride and hi-hat cymbals.  A strong sense of pulse and ensemble awareness is key with this part.
The auxiliary percussion parts are kept fairly "busy" with a lot of quick instrument changes.  The following instruments are needed in the auxiliary percussion parts:
  • Tambourine
  • Brake Drums (2)
  • Tom-Toms (2)
  • Various suspended cymbals
  • Dumbek
  • Djembe
  • Finer cymbals
  • Triangle
  • Temple Blocks
  • Bongos
  • Congas
  • Shaker
  • Cabasa
  • Ratchet
  • Concert Bass Drum
  • Tam-Tam
  • Mark Tree
  • China Cymbal
  • Splash Cymbal
  • Sizzle Cymbal
The Electric Guitar part contains a mixture of standard notation as well as jazz "slash" notation with chord symbols.  The guitarist should be capable of switching between clean and distortion sounds throughout the show.  The guitar part also covers some sampler parts that cannot be triggered by the synth player. 
The bass guitar part is fairly straight forward, but utilizes slap and pop techniques at several moments in the show.

The battery book contains intermediate to advanced A Class Vocabulary :

- The snare book contains the following skill-sets and techniques:
  • 16th note paradiddle, and paradiddle-diddle patterns at 180BPM
  • Triplet rolls at 180BPM
  • quadruplet (dotted 16th note) rolls at 180BPM
  • Stick shots and buzz presses
  • Rim + Rim Knock latin patterns 
- The Tenor book contains the same skill-sets and techniques as the snare book with the following included:
  • Some cross-over flam, and paradiddle patterns at 180BPM
  • 16th note cross-over sweeps at 180BPM
- The bass drum book contains the following techniques:
  • 8th note (1's) 16th note (2's) and sextuplet (3's) splits at 180BPM
  • Syncopated unison patterns at 180BPM
  • Split singles (16th based) between 1&2 and 3&4 at 180BPM (in bass features only)

- The cymbal book contains the following techniques:

  • Clicks (body taps)
  • Gongs
  • Sizzles
  • Siz/Suc (disco hi-hat sizzles)
  • Tap Chokes
  • Taps
  • Zings
  • Crash/Crash Chokes
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