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Rise and Fall - Open Class Indoor Percussion Show by SixtoFiveProductions


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Front Ensemble Difficulty


Contact Us about show availability and regional protection

This show is currently unavailable for the 2020 season in the following circuits:

- Tournament Indoor Association (TIA)


Check out the A-Class Version HERE

The show begins with all the battery performers on the ground.  During an accelerando drumset solo the members slowly rise up off the floor and grab their instruments.  Throughout the first segment, there are many musical interpretations of the theme, including crescendo/diminuendo passages as well as rising and falling melodic material.  Battery segment solos are marked with a plethora of rising and falling crescendo/diminuendo phrases.  The second segment features the front ensemble members where the main focus is utilizing rising and falling tempos to express the theme.  Throughout the segment battery members are breathing in and breathing out, and physically rising and falling to drive home the visual aspect.  The closing segment features a great deal of imaginative general effect moments.  Some notable moments include a snare feature with a Shephard's tone sample (A shephard's tone is an aural illusion that sounds like it's constantly rising), an advanced dub-step cymbal feature ending with a big toss (what goes up must come down), as well as duet between the bass drums and a group of performers playing talking drums (African drums that allow the player to bend the pitch).  The show ends with an Eerie sample where the performers hoist a member up as high as they can and then immediately fall to the ground, ending where they started!  

Rise and Fall was commissioned by the Notre Dame Indoor Percussion Ensemble for their 2015 season.  The Ensemble received a gold medal in the Ohio Indoor Performance Association's State Championships as well as a fourth place finish in their round during the WGI Open Class Preliminary Competition.  


Total Performance Time:  4:40
Tempo Range (in BPM): 80, 98, 120, 128, 144, 172, 190, 192, 220 (Accelerando and Decellerando)

Glock/Xylophone (1 Person)
Vibes 1, 2
Marimbas 1, 2
Bass Guitar
Drum Set
Auxiliary Percussion 1, 2
Tenors (5 drums)
5 Bass Drums (4 bass drum part is available upon request)
The front ensemble book is a more advanced Open Class book.  The ballad also contains accelerando and decellerando phrases that require extreme amounts of ensemble listening.
- The vibraphone book contains the following skill-sets:
  • Quarter-note Quadruple stops at 190 and 192BPM
  • 2-count sixteenth-note run at 192BPM
  • 4-count sixteenth-note run at 190BPM
  • 8th-note syncopation throughout
- The marimba book requires the following advanced skill-sets:
  • 2 count sixteenth-note inside mallet run at 192BPM
  • 8th-note alternating double stops at 192BPM
  • Triplet based Permutations with accelerando to 220BPM
  • Sixteenth-note 4-1-3-2 Permutations at 190BPM
  • Accelerando 8th notes from 88-168BPM as well as 144-200BPM
  • Triplet based double-stop/permutation phrases at 190BPM
  • 4 count sixteenth-note inside mallet run at 190BPM
  • Various sixteenth-note permutations at 120BPM

- The Synthesizer parts contain fairly basic patches throughout the show, including: 

  • Piano Patch
  • Choir 'ahh' patch
  • Rock Organ Patch
  • Heavy Lead Synth Patch
  • Filter Sweep Pad
  • String Patch
  • Optional Bass Guitar Patch (If no bass guitar is available)
A sampler or some other way to trigger samples is REQUIRED throughout the show.  The part is utilized in the Percussion 1 part as well as the synthesizer part. This can either be done through a sampler like a Roland SPD-S, Yamaha DTX, or other similar sample drum pad.  It is also possible to trigger samples via a computer. utilizing free sampler programs.  The audio samples are included in the download package after purchasing.  If you have any questions, don't hesitate to contact us to help you.  
A proficient drumset player is required for this show, especially given the very exposed drumset solo at the beginning.  
The auxiliary percussion parts are in order of difficulty with the Aux 1 part handling a lot of the more advanced orchestral percussion (concert snare, etc.) and the Aux 2 part handling a lot of impact moments throughout the show.
The battery book contains some Open Class vocabulary.  The Snare part utilizes talking drums or some other similar drum capable of pitch bending for an effect in the closer :
- The snare book contains the following skill-sets and techniques:
  • 16th note paradiddle, and paradiddle-diddle patterns at 190BPM and 192BPM
  • 8th note based rolls at 190BPM and 192BPM
  • 1 and 2 count triplet rolls at 190BPM and 192BPM
  • 8th-note Quintuplet rolls at 190BPM and 192BPM
  • Quadruplet (4:3) rolls at 192BPM
  • Exposure to playing talking drums or some other instrument capable of changing pitch
  • Alternating Quarter-Note Triplet Flams at 190BPM
  • 8th-note cheeses and flam drags at 190BPM and 192BPM 
- The Tenor book contains many of the same skill-sets and techniques as the snare book with the following included:
  • Some cross-over paradiddle patterns at 190BPM and 192BPM
  • Some Right Hand 16th note sweeps with Left Hand cross-overs at 190BPM and 192BPM
  • Cross-over double stop patterns on drums 3 and 4
  • Cross-over sixteenth-note herta patterns at 192BPM
  • Sixteenth-note flam accent patterns (with cross-overs) at 120BPM
- The bass drum book contains some advanced open class vocabulary including:
  • 8th note, 16th note and Sextuplet splits at 190BPM and 192BPM
  • Dotted Quarter-note and 8th-note unison syncopation at 190BPM and 192BPM
  • 16th-note split singles between basses 1 and 2 at 192BPM
  • Advanced vocabulary during the closing bass feature including sextuplet single splits between basses 1, 2, and 3, and 32nd note single splits between basses 1 and 2 at 120BPM
- The Cymbal part contains some advanced split rhythms as well as the following techniques (unison and split):
  • Crashes
  • Sizzles
  • Crash Chokes
  • Tap Chokes
  • Taps
  • Siz/suc (disco)
  • Body Taps
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