Rise and Fall
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This show is currently unavailable for the 2020 season in the following circuits:
Originally written for Open Class; this A class version of the show is great for beginning ensembles looking to get their feet wet in indoor percussion competition.
ORIGINAL FLOOR ALSO AVAILABLE FOR PURCHASE! (See picture below)
With an exceptionally straightforward concept, this show will certainly set up any ensemble for competitive success. The concept is realized using a mixture of visual and musical representations of the Rise and Fall theme.
The show begins with all the battery performers on the ground. During an accelerando drumset solo the members slowly rise up off the floor and grab their instruments. Throughout the first segment, there are many musical interpretations of the theme, including crescendo/diminuendo passages as well as rising and falling melodic material. Battery segment solos are marked with a plethora of rising and falling crescendo/diminuendo phrases. The second segment features the front ensemble members where the main focus is utilizing rising and falling tempos to express the theme. Throughout the segment battery members are breathing in and breathing out, and physically rising and falling to drive home the visual aspect. The closing segment features a great deal of imaginative general effect moments. Some notable moments include a snare feature with a Shephard's tone sample (A shephard's tone is an aural illusion that sounds like it's constantly rising), a cymbal toss (what goes up must come down), as well as duet between the bass drums and a group of performers playing talking drums (African drums that allow the player to bend the pitch).
Rise and Fall was commissioned by the Notre Dame Indoor Percussion Ensemble for their 2015 season. The Ensemble received a gold medal in the Ohio Indoor Performance Association's State Championships as well as a fourth place finish in their round during the WGI Open Class Preliminary Competition.
TECHNICAL NOTES:
Total Performance Time: 4:40
Tempo Range (in BPM): 80, 98, 116, 144, 172, 180 (Accelerando and Decellerando)
- Both vibraphone parts contain only 2 mallet parts focusing mainly on longer melodic patterns and 8th notes at its fastest
- Extended 16th note passages at 116BPM
- One phrase requiring holding two mallets in the left hand (double vertical strokes only)
- Accelerando 8th notes from 88-168BPM as well as 144-200BPM
- The Synthesizer parts contain fairly basic patches throughout the show, including:
- Piano Patch
- Choir 'ahh' patch
- Rock Organ Patch
- Heavy Lead Synth Patch
- Filter Sweep Pad
- String Patch
- Optional Bass Guitar Patch (If no bass guitar is available)
- 16th note paradiddle, and paradiddle-diddle patterns at 172BPM and 180BPM
- 8th note based rolls at 172BPM and 180BPM
- Stick shots and buzz presses
- Some 8th note syncopation throughout
- Some cross-over paradiddle patterns at 172BPM and 180BPM
- Some Right Hand 16th note sweeps at 172BPM and 180BPM
- Cross-over double stop patterns on drums 3 and 4
- 8th note, 16th note splits at 172BPM and 180BPM
- sextuplet splits at 116BPM
- Syncopated unison patterns at 116BPM, 172BPM and 180BPM
- Crashes
- Sizzles
- Crash Chokes
- Tap Chokes
- Taps
- Siz/suc (disco)
- Body Taps
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